After my first semester, I have made several pieces for finals in my studio classes.
Doom Bloom
For the flaming sculpture project, I set out to create a
geometric shell meant to change over time.
Making several models and altering the piece during the process, Doom Bloom taught me how to both work
with other designers and change the design as a result of obstacles or new
objectives. With such a large project as this, this sculpture also taught me
patience, as the process was long and intensive. Besides being my first time
operating many of the metal tools, the engineering of our panels and frames was
something I have not had to worry about in 2D designs. Just like how this piece
is reborn through fire, my design thinking was altered drastically by this “trial
by fire method” of learning.
Bonfire
In response to Doom
Bloom, I was very intrigued by the way the wood frames I built burned. The
frames had two layers, and I was interested in experimenting with the light the
fire made on more layers. Taking the scale up, I envisioned a complex form that
evoked instability and allowed me to play with light on the structure. For the
project, I saw this response as manipulating the space the form was placed in
and change the timeline of the ‘fire’, as the form was consistently on ‘fire’ by
the lights. The image cast on the wall as a result of the angled lights added
to the space alteration, as the entirety of the space around the form was under
the manipulations of varying the light. The actual building of an unbalanced,
eccentric, and unlevel tower was both frustrating and educational. Also, I
would have liked to have been able to build the structure even higher if I made
it again. This made me think more about how my work is displayed in a space and
how the audience interacts with my sculpture.
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